Note: matches are recorded as bot-won / bot-lost only. The data does
not distinguish human vs. bot opponents, so a "vs humans vs bots" split is not shown.
Derived Rates
Endgame Fallback Rate Over Time (UTC days)
Low-Compute Cap Rate Over Time (UTC days)
Daily Breakdown
Day
Bot Moves
Solved (exact)
Fallbacks
Fallback %
Low-Compute Caps
Anomalies
Endgame solve/fallback rates are shares of endgame attempts; cap and
anomaly rates are shares of all bot moves. Counters accumulate in memory during a match and
are flushed once at settlement, so an in-progress match contributes nothing until it finishes.